ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 13818.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 35.874027
cameraNearClip (float): 5428.177246
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f): [{1, 0, -0.00058904, 11133.8}, {-0.00058904, 0, -1, 8036.79}, {0, 1, 0, 1182.72}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 3506, 2479]
displayWindow (box2i): [0, 0, 3506, 2479]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
B (float)
G (float)
R (float)
ProEXR File Description
=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 8.000000
cameraFarClip (float): 14580.799805
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 55.000004
cameraFov (float): 36.035027
cameraNearClip (float): 3561.449707
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 8932.782227
cameraTransform (m44f): [{-0.777505, -0.626466, -0.0550112, -11577.7}, {-0.628877, 0.774525, 0.0680125, 15998.3}, {0, 0.0874753, -0.996167, 1943.67}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 3506, 2479]
displayWindow (box2i): [0, 0, 3506, 2479]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
=Channels=
A (float)
B (float)
G (float)
R (float)
VRayDiffuseFilter.B (float)
VRayDiffuseFilter.G (float)
VRayDiffuseFilter.R (float)
VRayExtraTex_Map #1527.B (float)
VRayExtraTex_Map #1527.G (float)
VRayExtraTex_Map #1527.R (float)
VRayReflection.B (float)
VRayReflection.G (float)
VRayReflection.R (float)
VRayRefraction.B (float)
VRayRefraction.G (float)
VRayRefraction.R (float)
VRayRenderID (uint)
VRaySelfIllumination.B (float)
VRaySelfIllumination.G (float)
VRaySelfIllumination.R (float)
VRaySpecular.B (float)
VRaySpecular.G (float)
VRaySpecular.R (float)
Z (float)
ProEXR File Description
=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 8.000000
cameraFarClip (float): 25868.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 55.000004
cameraFov (float): 36.078571
cameraNearClip (float): 3360.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 11286.654297
cameraTransform (m44f): [{0.714392, -0.699139, -0.0291237, -4829.75}, {-0.699745, -0.713773, -0.0297334, -6665.28}, {0, 0.0416205, -0.999133, 1800}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 3506, 2479]
displayWindow (box2i): [0, 0, 3506, 2479]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
=Channels=
A (float)
B (float)
G (float)
R (float)
VRayExtraTex_Map #4468612.B (float)
VRayExtraTex_Map #4468612.G (float)
VRayExtraTex_Map #4468612.R (float)
VRayMtlID (uint)
VRayReflection.B (float)
VRayReflection.G (float)
VRayReflection.R (float)
VRayRefraction.B (float)
VRayRefraction.G (float)
VRayRefraction.R (float)
VRayRenderID (uint)
VRayWireColor.B (float)
VRayWireColor.G (float)
VRayWireColor.R (float)
Z (float)
ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 13818.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 48.062164
cameraNearClip (float): 2215.915527
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f): [{0.80713, 0.112666, -0.579523, 5974.63}, {-0.590374, 0.154032, -0.792296, 10975.4}, {0, 0.981621, 0.190839, 1634.47}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 3506, 2479]
displayWindow (box2i): [0, 0, 3506, 2479]
gamma (float): 2.200000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
B (float)
G (float)
R (float)
ProEXR File Description
=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 8.000000
cameraFarClip (float): 17006.500000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 50.000000
cameraFov (float): 40.298439
cameraNearClip (float): 2809.008789
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 4346.513672
cameraTransform (m44f): [{0.999997, -0.00265288, 7.1153e-006, 11127}, {-0.00265297, -0.999993, 0.00268075, 4220.19}, {0, -0.00268075, -0.999996, 1240.46}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 3506, 2479]
displayWindow (box2i): [0, 0, 3506, 2479]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
=Channels=
A (float)
B (float)
G (float)
R (float)
VRayExtraTex_Map #4468612.B (float)
VRayExtraTex_Map #4468612.G (float)
VRayExtraTex_Map #4468612.R (float)
VRayMtlID (uint)
VRayRawReflection.B (float)
VRayRawReflection.G (float)
VRayRawReflection.R (float)
VRayReflection.B (float)
VRayReflection.G (float)
VRayReflection.R (float)
VRayRefraction.B (float)
VRayRefraction.G (float)
VRayRefraction.R (float)
VRayRenderID (uint)
VRayWireColor.B (float)
VRayWireColor.G (float)
VRayWireColor.R (float)
Z (float)
ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 17006.500000
cameraFarRange (float): 1000.000000
cameraFov (float): 55.865223
cameraNearClip (float): 2809.008789
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f): [{0.786071, -0.211148, 0.580955, 12840.2}, {0.618136, 0.268512, -0.738789, 6285.54}, {0, 0.93985, 0.341588, 1690.79}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 3506, 2479]
displayWindow (box2i): [0, 0, 3506, 2479]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
B (float)
G (float)
R (float)